Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
A pilot study of interactive storytelling for bullying prevention education
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
A Motivation Guided Holistic Rehabilitation of the First Programming Course
ACM Transactions on Computing Education (TOCE)
Game-based concept visualization for learning programming
MTDL '11 Proceedings of the third international ACM workshop on Multimedia technologies for distance learning
Learning to Program with Personal Robots: Influences on Student Motivation
ACM Transactions on Computing Education (TOCE)
A monitoring mechanism to support agility in service-based application evolution
ACM SIGSOFT Software Engineering Notes
A guideline for game development-based learning: a literature review
International Journal of Computer Games Technology
Articulating an experimental model for the study of game-based learning
HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
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Game-based assignments typically form an integral component of computer programming courses. The effectiveness of the assignments in motivating students to carry out repetitive programming tasks is somewhat limited since their outcomes are invariably limited to a simple win or loss scenario. Accordingly, this paper develops a simulation environment in which students can create a game strategy via programming for a challenging strategy-type game. After completion of the game, the environment provides the student with a set of metrics that provides helpful clues as to how the student might reprogram the strategy to improve the result. The provided metrics help to avoid a tedious trial-and-error refinement process and, therefore, greatly motivate the student to complete the assignment and achieve a better result. The simulation environment can be used in either a standalone mode or in an interactive mode in which the students compete against one another online. The competition element increases the motivation of the students to complete the task to the best of their ability.