From Rock, Paper, Scissors to Street Fighter II: proof by construction

  • Authors:
  • Yotam I. Gingold

  • Affiliations:
  • New York University

  • Venue:
  • Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
  • Year:
  • 2006

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Abstract

Competitive fighting games, where players choose a rapid sequence of actions designed to trump an opponent's simultaneous actions, are more complex, real-time adaptations of the well-known game Rock, Paper, Scissors. We present an analysis of Rock, Paper, Scissors's gameplay, as well as real-time variations. These variations comprise a constructive argument that competitive fighting games, such as Capcom's Street Fighter II, are indeed also variants of Rock, Paper, Scissors.