Learning networks: a field guide to teaching and learning online
Learning networks: a field guide to teaching and learning online
Web-based simulation: some personal observations
WSC '96 Proceedings of the 28th conference on Winter simulation
Simulation/gaming for policy development and organizational change
Simulation and Gaming - Special issue on policy development and organizational change
Simulation/gaming as an essential enabler of organizational change
Simulation and Gaming - Special issue on policy development and organizational change
Reflection in learning processes through simulation/gaming
Simulation and Gaming - Special issue on policy development and organizational change
CRISISLAB: evaluation and improvement of crisis management through simulation/gaming
Simulation and Gaming - Special issue on policy development and organizational change
Look at me when you say that: an electronic negotiation simulation
Simulation and Gaming - Special issue on internet-mediated simulation/gaming
Achieving intercultural communication through computerized business simulation/games
Simulation and Gaming - Special issue on internet-mediated simulation/gaming
An internet-mediated business simulation: developing and using TRECS
Simulation and Gaming - Special issue on internet-mediated simulation/gaming
Toward a multilingual, experiential environment for learning decision technology
Simulation and Gaming - Special issue on internet-mediated simulation/gaming
The Art of Computer Game Design
The Art of Computer Game Design
Design: Educational Multi-Player Games A Literature Review
Design: Educational Multi-Player Games A Literature Review
ACM SIGGROUP Bulletin - Special issue on online learning communities
The Architecture of Computerized Business Gaming Simulations
Simulation and Gaming
Unpacking the potential of educational gaming: A new tool for gaming research
Simulation and Gaming
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This article draws on published evaluations of Internet-mediated (I-M) educational, business, and policy games to establish an inventory of lessons for future I-M games. These three types of I-M games have important concerns in common: objectives, role-play, synchronicity, game facilitation, and participant interaction. Lessons of design and implementation derived from these experiences are identified and explored. Special attention is given to the development of strategic I-M policy games because I-M gaming literature has tended to ignore them in comparison with educational and business games, and they seem to require more guidance and support in three main areas: structure, motivation, and interaction.