The Art of Computer Game Design
The Art of Computer Game Design
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
TurKit: tools for iterative tasks on mechanical Turk
Proceedings of the ACM SIGKDD Workshop on Human Computation
The challenge of designing scientific discovery games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Crowdsourcing systems on the World-Wide Web
Communications of the ACM
CrowdDB: answering queries with crowdsourcing
Proceedings of the 2011 ACM SIGMOD International Conference on Management of data
Human Computation
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
From game design elements to gamefulness: defining "gamification"
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Answering search queries with CrowdSearcher
Proceedings of the 21st international conference on World Wide Web
Deco: a system for declarative crowdsourcing
Proceedings of the VLDB Endowment
Proceedings of the 3rd Annual ACM Web Science Conference
Proceedings of the 22nd international conference on World Wide Web
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Crowdsourcing and human computation are novel disciplines that enable the design of computation processes that include humans as actors for task execution. In such a context, Games With a Purpose are an effective mean to channel, in a constructive manner, the human brainpower required to perform tasks that computers are unable to perform, through computer games. This tutorial introduces the core research questions in human computation, with a specific focus on the techniques required to manage structured and unstructured data. The second half of the tutorial delves into the field of game design for serious task, with an emphasis on games for human computation purposes. Our goal is to provide participants with a wide, yet complete overview of the research landscape; we aim at giving practitioners a solid understanding of the best practices in designing and running human computation tasks, while providing academics with solid references and, possibly, promising ideas for their future research activities.