Least-Squares Fitting of Two 3-D Point Sets
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Pattern Analysis and Machine Intelligence
Elliptical Head Tracking Using Intensity Gradients and Color Histograms
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Building a lightweight eyetracking headgear
Proceedings of the 2004 symposium on Eye tracking research & applications
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
openEyes: a low-cost head-mounted eye-tracking solution
Proceedings of the 2006 symposium on Eye tracking research & applications
3D point-of-regard, position and head orientation from a portable monocular video-based eye tracker
Proceedings of the 2008 symposium on Eye tracking research & applications
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
3D tracking using multiple Nintendo Wii Remotes: a simple consumer hardware tracking approach
Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
Low-latency combined eye and head tracking system for teleoperating a robotic head in real-time
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Multi-modal interfaces for control of assistive robotic devices
Proceedings of the 14th ACM international conference on Multimodal interaction
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In this paper, we present a low-cost solution for real-time tracking of a human user's head position with respect to a video display source for eye gaze estimation in an assistive setting. The solution utilizes a wearable headset equipped with sensors found in commercially available off-the-shelf video gaming devices in order to minimize hardware complexity and expense. A pair of Nintendo Wiimote imaging sensors are used to create a stereo camera for 6DOF position tracking of the headset, while a modified Playstation Eye monocular camera is used to track the pupil position. The resulting tracking hardware is able to measure the 3D position of four infrared LEDs mounted at known locations on the video display using triangulation of the stereo camera data. Integration of the head tracking estimate with a computer vision based pupil tracking solution in order to compute the user's point of gaze is also described.