Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Using a depth camera as a touch sensor
ACM International Conference on Interactive Tabletops and Surfaces
HeatWave: thermal imaging for surface user interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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I present a multi-touch multi-user collaborative design review space for architectural practice. With the advent of 3D visual programming systems, abstract graphical representations of the algorithmic processes that generate the geometry of a building have become a subject of discussion. These discussions require collaboration among many professions. The system presented in this paper provides an interactive interface for navigation and editing of a Grasshopper visual programming ""canvas"" for the Rhinoceros 3D modeling program. It uses a tabletop display of the Grasshopper canvas and touch-based input for navigation and manipulation of algorithmic components. A wall-projected display provides synchronized real-time visualization of the 3D model. The aim of the interface is to facilitate dynamic decision-making, increase team understanding and provide an integrated environment for collaborative interaction with parametrically driven designs.