A Wii remote, a game engine, five sensor bars and a virtual reality theatre
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces
IEEE Computer Graphics and Applications
A Japanese Calligraphy Trainer Based on Skill Acquisition Through Haptization
AINA '10 Proceedings of the 2010 24th IEEE International Conference on Advanced Information Networking and Applications
Free hand interface for controlling applications based on Wii remote IR sensor
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
A Method of Two-Handed Gesture Interactions with Applications Based on Commodity Devices
CISIS '11 Proceedings of the 2011 International Conference on Complex, Intelligent, and Software Intensive Systems
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Recent progress on human-computer interface technology has enabled more intuitive and natural communications between humans and sensor-based devices in many fields such as games, e-learning, augmented reality (AR), and medical image processing. While traditional human-computer interface devices such as the keyboard and mouse still dominate in our daily life, we propose a new method of two-handed gesture interactions to control applications based on commodity devices such as Wiimote, the primary controller for Nintendo's Wii game console. Our main goal is to construct a unified way to interact with computers and their application systems just like using home appliances. The proposed system allows users to track their fingers moving in three-dimensional space in real time and define each gesture's function by using the commodity devices.