Octrees for faster isosurface generation
VVS '90 Proceedings of the 1990 workshop on Volume visualization
OpenGL reference manual: the official reference document for OpenGL, release 1
OpenGL reference manual: the official reference document for OpenGL, release 1
EGVE '02 Proceedings of the workshop on Virtual environments 2002
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1
Polyvalent Display Framework to Control Virtual Navigations by 6DOF Tracking
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Early versus late fusion in semantic video analysis
Proceedings of the 13th annual ACM international conference on Multimedia
Managing deformable objects in cluster rendering
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
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In this paper, we address the potential offered by Virtual Reality and scientific simulation for 3D modeling and immersive visualization of huge genomic sequences. Advanced work on 3D data modeling and structuring is proposed. In Bioinformatics, DNA sequences are often represented within linear format. However, they also have a three-dimensional structure potentially suitable for genomic analysis. The representation of such 3D structure allows biologists to observe and analyze genomes in an interactive way at different levels: from gene to chromosome. We developed a powerful software platform that provides a new point of view for sequences analysis: ADN-Viewer. Nevertheless, a classical eukaryotic chromosome of 40 million base pairs requires about 6 Gbytes of 3D data. In order to manage these huge masses of data in real-time, we designed various scene management algorithms and immersive human-computer interaction for user-friendly data exploration.