Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A high-level control mechanism for human locomotion based on parametric frame space interpolation
Proceedings of the Eurographics workshop on Computer animation and simulation '96
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Emotional posturing: a method towards achieving emotional figure animation
CA '97 Proceedings of the Computer Animation
Virtual People: Capturing Human Models to Populate Virtual Worlds
CA '99 Proceedings of the Computer Animation
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
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We define a true 3D film as a film that can be viewed from any point in space. In order to generate true 3D films, the 3D-MATIC Research Laboratory of the University of Glasgow has been developing a capture 3D studio based on photogrammetry technology. The idea is simply to generate 25 photo-realistic 3D models of a scene per second of film. After the presentation of the state of the art in the domain, the core technology of our dynamic 3D scanner is detailed. Finally first results, based on a 12 camera system, are shown and the potential applications of this new technology for virtual storytelling are investigated.