A fuzzy rule-based interactive methodology for training multimedia actors
VIP '00 Selected papers from the Pan-Sydney workshop on Visualisation - Volume 2
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Adapting motion capture data using weighted real-time inverse kinematics
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Presence: Teleoperators and Virtual Environments
Emotion Recognition through Multiple Modalities: Face, Body Gesture, Speech
Affect and Emotion in Human-Computer Interaction
A reusable model for emotional biped walk-cycle animation with implicit retargeting
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
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Putting emotion into figure animation is a difficult task. The paper describes a method towards solving this problem. An emotional model is proposed based on psychological theory and this is integrated into the posturing of the figure. The system is based on general posturing functions which are interpreted depending on the emotional state of the figure. These functions can affect individual joints but are typically used to modify the movement of areas of the body and general stance.