SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
IEEE Computer Graphics and Applications
Human figure synthesis and animation for virtual space teleconferencing
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Closed Form and Geometric Algorithms for Real-Time Control of an Avatar
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
Human muscle modeling using generalized cylinders for volume consideration
BioMed'06 Proceedings of the 24th IASTED international conference on Biomedical engineering
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Mapping Algorithms for Real-Time Control of an Avatar Using Eight Sensors
Presence: Teleoperators and Virtual Environments
Real-time individualized virtual humans
ACM SIGGRAPH ASIA 2008 courses
A skinning technique considering the shape of human skeletons
ACM SIGGRAPH 2010 Posters
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