Free-form deformations via sketching and manipulating scalar fields
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Interpolating and Approximating Moving Frames Using B-splines
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Journal of Symbolic Computation - Special issue: International symposium on symbolic and algebraic computation (ISSAC 2002)
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Generalized sweep templates for implicit modeling
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Perspective silhouette of a general swept volume
The Visual Computer: International Journal of Computer Graphics
Geometric modeling for interpolation surfaces based on blended coordinate system
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Dynamic surface deformation and modeling using rubber sweepers
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
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In this paper we present a new method for the model of interpolation sweep surfaces by the C2-continuous generalized quasi-cubic interpolation spline. Once given some key position, orientation and some points which are passed through by the spine and initial cross-section curves, the corresponding sweep surface can be constructed by the introduced spline function without calculating control points inversely as in the cases of B-spline and Bézier methods or solving equation system as in the case of cubic polynomial interpolation spline. A local control technique is also proposed for sweep surfaces using scaling function, which allows the user to change the shape of an object intuitively and effectively. On the basis of these results, some examples are given to show how the method is used to model some interesting surfaces.