Joint-dependent local deformations for hand animation and object grasping
Proceedings on Graphics interface '88
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast, minimum storage ray-triangle intersection
Journal of Graphics Tools
Direct Least Square Fitting of Ellipses
IEEE Transactions on Pattern Analysis and Machine Intelligence
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
Head shop: generating animated head models with anatomical structure
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multi-weight enveloping: least-squares approximation techniques for skin animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Model-based reconstruction for creature animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
An Anatomy-Based Approach to Human Muscle Modeling and Deformation
IEEE Transactions on Visualization and Computer Graphics
Geometry-based muscle modeling for facial animation
GRIN'01 No description on Graphics interface 2001
Hybrid Anatomically Based Modeling of Animals
CA '98 Proceedings of the Computer Animation
Fast Realistic Human Body Deformations for Animation and VR Applications
CGI '96 Proceedings of the 1996 Conference on Computer Graphics International
Building efficient, accurate character skins from examples
ACM SIGGRAPH 2003 Papers
Continuous capture of skin deformation
ACM SIGGRAPH 2003 Papers
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This paper presents a generic-model based human-body modeling method which take the anatomical structure of the human body into account. The generic model contains anatomical structure of bones and muscles of the human body. For a given target skin mesh, the generic model can be scaled according to the skin, and then morphed to be fitted to the shape of the target skin mesh. After an anchoring process, the layered model can be animated via key-framing or motion capture data. The advantage of this approach is its convenience and efficiency comparing to existing anatomically-based modeling methods. Experimental results demonstrate the success of the proposed human-bodymodeling method.