Real-time inverse kinematics techniques for anthropomorphic limbs
Graphical Models and Image Processing
Digital Human Modeling for Vehicle and WorkPlace Design
Digital Human Modeling for Vehicle and WorkPlace Design
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Participatory ergonomics using VR integrated with analysis tools
WSC '04 Proceedings of the 36th conference on Winter simulation
A framework for automatic simulated accessibility assessment in virtual environments
ICDHM'11 Proceedings of the Third international conference on Digital human modeling
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part I
An open framework for immersive and non-immersive accessibility simulation for smart living spaces
ICOST'12 Proceedings of the 10th international smart homes and health telematics conference on Impact Ananlysis of Solutions for Chronic Disease Prevention and Management
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The present paper introduces a set of ergonomic factors which are evaluated by a framework that performs automatic, simulated ergonomic analysis of virtual environments. The proposed framework uses virtual user models describing users with or without physical deficiencies and evaluates the ergonomy of virtual environments for the specific users. Two novel ergonomic factors regarding comfort are introduced and compared to known physical metrics, such as torque, impulse and energy. The factors used are described in detail, according to their theoretical basis as well as their practical meaning. Experimental results illustrate the use of the proposed framework in two realistic application scenarios: a common car interior and a typical workplace design.