VADE: A Virtual Assembly Design Environment
IEEE Computer Graphics and Applications
Virtual Humans for Animation, Ergonomics, and Simulation
NAM '97 Proceedings of the 1997 IEEE Workshop on Motion of Non-Rigid and Articulated Objects (NAM '97)
Methods and Algorithms for Constraint-based Virtual Assembly
Virtual Reality
Computers in Industry - Special issue: Advanced computer support of engineering and service processes of virtual enterprises
Computers in Industry - Special issue: Advanced computer support of engineering and service processes of virtual enterprises
Novel human factors for ergonomy evaluation in virtual environments using virtual user models
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
An open framework for immersive and non-immersive accessibility simulation for smart living spaces
ICOST'12 Proceedings of the 10th international smart homes and health telematics conference on Impact Ananlysis of Solutions for Chronic Disease Prevention and Management
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This paper presents our work on the integrated use of simulation tools in real time for participatory occupational ergonomic studies. The focus of this paper is a synergistic system that consists of an interactive immersive simulation tool that has been developed in-house and integrated with a commercial human modeling simulation system, Jack™. The impetus of the real-time integration is to allow the complementary use of two powerful simulation tools by allowing the user to perform the task naturally in an immersive environment, while the body posture information is continuously and automatically passed to the human modeling system for a continuous (and not discrete) analysis of the participatory ergonomic issues under consideration. This facilitates integration of ergonomic issues early in the design and planning phases of workplace layouts, even where the physical facility does not exist. The proposed integration is demonstrated using a manufacturing example.