Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Object recognition by computer: the role of geometric constraints
Object recognition by computer: the role of geometric constraints
Iterative point matching for registration of free-form curves and surfaces
International Journal of Computer Vision
The visual analysis of human movement: a survey
Computer Vision and Image Understanding
A survey of free-form object representation and recognition techniques
Computer Vision and Image Understanding
Tracking and modeling people in video sequences
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
Geometric computing with Clifford algebras: theoretical foundations and applications in computer vision and robotics
New algebraic tools for classical geometry
Geometric computing with Clifford algebras
Generalized homogeneous coordinates for computational geometry
Geometric computing with Clifford algebras
Honing geometric algebra for its use in the computer sciences
Geometric computing with Clifford algebras
A Mathematical Introduction to Robotic Manipulation
A Mathematical Introduction to Robotic Manipulation
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Human Body Model Acquisition and Tracking Using Voxel Data
International Journal of Computer Vision
Tracking People with Twists and Exponential Maps
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Automatic human model generation
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
A system for marker-less human motion estimation
PR'05 Proceedings of the 27th DAGM conference on Pattern Recognition
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We exploit properties of geometric algebras (GAs) to model the 2D-3D pose estimation problem for free-form surfaces which are coupled with kinematic chains. We further describe local and global surface morphing approaches with GA and combine them with the 2D-3D pose estimation problem. As an application of the presented approach, human motion estimation is considered. The estimated joint angles are used to deform surface patches to gain more realistic human models and therefore more accurate pose estimation results.