Realistic skeleton driven skin deformation

  • Authors:
  • X. S. Yang;Jian J. Zhang

  • Affiliations:
  • National Centre for Computer Animation, Bournemouth University, United Kingdom;National Centre for Computer Animation, Bournemouth University, United Kingdom

  • Venue:
  • ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
  • Year:
  • 2005

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Abstract

Skeleton driven animation is a popular method for the animation of deformable human and creature characters. The main advantage is its computational performance. However it suffers from a number of problems, such as collapsing elbow and candy wrapper joint. In this paper, we present a new method which is able to solve these defects; reduce the animator's manual work still allowing his/her full control over the process; and realistically simulate the fat bulge effect around a joint.