Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
ERGONAUT: a tool for ergonomic analyses in virtual environments
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
AIASABEBI'11 Proceedings of the 11th WSEAS international conference on Applied informatics and communications, and Proceedings of the 4th WSEAS International conference on Biomedical electronics and biomedical informatics, and Proceedings of the international conference on Computational engineering in systems applications
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This paper describes an approach to use virtual reality technology and motion capturing for the immersive teaching of virtual humans. A combination of direct and indirect interaction as well as 2D list style menus and 3D dialogs has been realized to simplify the teaching process. In contrast to existing desktop solutions the presented concept allows even inexperienced users to reasonable work with the system. The interaction principles support an iterative work flow which speeds up the ergonomic evaluation and improvement of industrial work places remarkable.