Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
Estimating anthropometry and pose from a single uncalibrated image
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
W4: Who? When? Where? What? A Real Time System for Detecting and Tracking People
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
Real-time Human Motion Analysis by Image Skeletonization
WACV '98 Proceedings of the 4th IEEE Workshop on Applications of Computer Vision (WACV'98)
Skeleton-Based Motion Capture for Robust Reconstruction of Human Motion
CA '00 Proceedings of the Computer Animation
Human Motion Analysis: A Review
NAM '97 Proceedings of the 1997 IEEE Workshop on Motion of Non-Rigid and Articulated Objects (NAM '97)
A linear-time component-labeling algorithm using contour tracing technique
Computer Vision and Image Understanding
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Analyzing Gait Using a Time-of-Flight Camera
SCIA '09 Proceedings of the 16th Scandinavian Conference on Image Analysis
Detecting interaction above digital tabletops using a single depth camera
Machine Vision and Applications
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Automatic detection and pose estimation of humans is an important task in Human-Computer Interaction (HCI), user interaction and event analysis. This paper presents a model based approach for detecting and estimating human pose by fusing depth and RGB color data from monocular view. The proposed system uses Haar cascade based detection and template matching to perform tracking of the most reliably detectable parts namely, head and torso. A stick figure model is used to represent the detected body parts. The fitting is then performed independently for each limb, using the weighted distance transform map. The fact that each limb is fitted independently speeds-up the fitting process and makes it robust, avoiding the combinatorial complexity problems that are common with these types of methods. The output is a stick figure model consistent with the pose of the person in the given input image. The algorithm works in real-time and is fully automatic and can detect multiple non-intersecting people.