Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
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Force and touch feedback for virtual reality
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A haptic interaction method for volume visualization
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I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
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Principles of CAD/CAM/CAE Systems
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Understanding Virtual Reality: Interface, Application, and Design
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A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Approximate swept volumes of NURBS surfaces or solids
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Effective Adaptation to Experience of Different-Sized Hand
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Conference Internationale Francophone sur I'Interaction Homme-Machine
Fast prototyping of virtual replica of real products
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
An approach for capturing the Voice of the Customer based on Virtual Prototyping
Journal of Intelligent Manufacturing
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The paper presents two applications of haptic technologies to demonstrate how they can increase human computer interaction during different steps of design process. The first application aims at developing a system to generate digital shapes by manipulating haptic tools that resemble the physical ones that the modelers use in everyday work. The second is focused on the use of haptic interfaces to evaluate ergonomics of virtual products control boards. We designed and developed the mentioned haptic devices; the first uses two FCS HapticMaster equipped with a innovative strong and stiff 6 DOF device carrying simulated clay modeling tools. The second is an ''ad hoc'' mechatronic device able to simulate some controls with rotary motions (knobs). The described haptic devices are integrated in more complex virtual reality applications; the paper describes their architecture and the methodologies proposed to simulate material shaping and ergonomic validation. The main aspects of haptic modeling and rendering are also discussed.