The role of emotion in believable agents
Communications of the ACM
The further exploits of Aaron, painter
Stanford Humanities Review
Character-Based Interactive Storytelling
IEEE Intelligent Systems
A genetic algorithm approach to interactive narrative generation
Proceedings of the fifteenth ACM conference on Hypertext and hypermedia
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Perceptrons: An Introduction to Computational Geometry
Perceptrons: An Introduction to Computational Geometry
Animation Writing and Development,: From Script Development to Pitch (Focal Press Visual Effects and Animation)
Adaptive Behavior in Autonomous Agents
Presence: Teleoperators and Virtual Environments
Emergent Storylines Based on Autonomous Characters with Mindreading Capabilities
IAT '07 Proceedings of the 2007 IEEE/WIC/ACM International Conference on Intelligent Agent Technology
On the Role of Temporary Storage in Interactive Evolution
EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
Plot induction and evolutionary search for story generation
ACL '10 Proceedings of the 48th Annual Meeting of the Association for Computational Linguistics
Crowd-sourced AI authoring with ENIGMA
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
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We propose a character generative approach that integrates human creativity based on an agent-based system where characters are developed using interactive evolution. By observing their behaviour, the author can choose the characters that he likes during an interaction process. The evolved characters can then be used to build a story outline as a foundation for generating stories. This can provide storytelling authors with tools for the creation process of characters and stories.