Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Eons of genetically evolved algorithmic images
Creative evolutionary systems
Applied Intelligence
Genetic algorithms for the generation of models with micropopulations
EvoWorkshops'03 Proceedings of the 2003 international conference on Applications of evolutionary computing
On interactive evolution strategies
EuroGP'06 Proceedings of the 2006 international conference on Applications of Evolutionary Computing
An experimental comparative study for interactive evolutionary computation problems
EuroGP'06 Proceedings of the 2006 international conference on Applications of Evolutionary Computing
Story characterization using interactive evolution in a multi-agent system
EvoMUSART'13 Proceedings of the Second international conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design
Aesthetic selection and the stochastic basis of art, design and interactive evolutionary computation
Proceedings of the 15th annual conference on Genetic and evolutionary computation
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In typical implementations of interactive evolution of aesthetic material, population size and generation count are limited due to the time-consuming manual evaluation process. We show how a simple device can help to compensate for this, and help to enhance the functionality of interactive evolution. A temporary storage, defined as a number of easily accessed memory locations for evolved objects, adjacent to the evolving population, can be regarded as a non-evolving extension of the population. If sufficiently integrated into the workflow, it provides compensation for limited genetic diversity, an analogy to elitism selection, and means to escape from stagnation of progress through backtracking and reintroduction of previous genomes. If used in a structured way, it can also help the user form a cognitive map of the search space, and use this map to perform a structured, hierarchical exploration. The discussion is based on experiences from a series of implementations of interactive evolution of music and sound, but should be relevant also for other forms of artistic material.