Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Estimation of Distribution Algorithms: A New Tool for Evolutionary Computation
Estimation of Distribution Algorithms: A New Tool for Evolutionary Computation
Extending Population-Based Incremental Learning to Continuous Search Spaces
PPSN V Proceedings of the 5th International Conference on Parallel Problem Solving from Nature
Reference chromosome to overcome user fatigue in IEC
New Generation Computing
The gambler's ruin problem, genetic algorithms, and the sizing of populations
Evolutionary Computation
Genetic algorithms for the generation of models with micropopulations
EvoWorkshops'03 Proceedings of the 2003 international conference on Applications of evolutionary computing
IEEE Transactions on Evolutionary Computation
On the Role of Temporary Storage in Interactive Evolution
EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
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This paper presents an objective experimental comparative study between four algorithms: the Genetic Algorithm, the Fitness Prediction Genetic Algorithm, the Population Based Incremental Learning algorithm and the purposed method based on the Chromosome Appearance Probability Matrix. The comparative is done with a non subjective evaluation function. The main objective is to validate the efficiency of several methods in Interactive Evolutionary Computation environments. The most important constraint of working within those environments is the user interaction, which affects the results adding time restrictions for the experimentation stage and subjectivity to the validation. The experiments done in this paper replace user interaction with several approaches avoiding user limitations. So far, the results show the efficiency of the purposed algorithm in terms of quality of solutions and convergence speed, two known keys to decrease the user fatigue.