CYC: a large-scale investment in knowledge infrastructure
Communications of the ACM
Towards a standard upper ontology
Proceedings of the international conference on Formal Ontology in Information Systems - Volume 2001
Artificial Intelligence
AI Magazine
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Interacting with an Ontology to Explore Historical Domains
ONTORACT '08 Proceedings of the 2008 First International Workshop on Ontologies in Interactive Systems
Progress in the Development of Automated Theorem Proving for Higher-Order Logic
CADE-22 Proceedings of the 22nd International Conference on Automated Deduction
Planning author and character goals for story generation
CALC '09 Proceedings of the Workshop on Computational Approaches to Linguistic Creativity
Designing a story database for use in automatic story generation
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
The ARC project: creating logical models of Gothic cathedrals using natural language processing
LaTeCH '11 Proceedings of the 5th ACL-HLT Workshop on Language Technology for Cultural Heritage, Social Sciences, and Humanities
Semantic annotation of narrative media objects
Multimedia Tools and Applications
Using common-sense knowledge in generating stories
PRICAI'12 Proceedings of the 12th Pacific Rim international conference on Trends in Artificial Intelligence
Sigma: An integrated development environment for formal ontology
AI Communications - Intelligent Engineering Techniques for Knowledge Bases
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Automatic story generation systems require a body of commonsense knowledge about the basic relationships between concepts we find everyday in our world in order to produce interesting narratives that describe human actions and world events. This paper presents an ongoing work that investigates the use of Suggested Upper Merged Ontology (SUMO) to represent storytelling knowledge and its inference engine Sigma to query actions and events that may take place in the story to be generated. The resulting story plan (fabula) is also represented in SUMO, allowing for a single story representation to be realized in various human languages.