Minstrel: a computer model of creativity and storytelling
Minstrel: a computer model of creativity and storytelling
Building natural language generation systems
Building natural language generation systems
Artificial Intelligence
Makebelieve: using commonsense knowledge to generate stories
Eighteenth national conference on Artificial intelligence
Narrative prose generation
ConceptNet — A Practical Commonsense Reasoning Tool-Kit
BT Technology Journal
TALE-SPIN, an interactive program that writes stories
IJCAI'77 Proceedings of the 5th international joint conference on Artificial intelligence - Volume 1
Representing story plans in SUMO
CALC '10 Proceedings of the NAACL HLT 2010 Second Workshop on Computational Approaches to Linguistic Creativity
Computational creativity tools for songwriters
CALC '10 Proceedings of the NAACL HLT 2010 Second Workshop on Computational Approaches to Linguistic Creativity
Planning children's stories using agent models
PKAW'12 Proceedings of the 12th Pacific Rim conference on Knowledge Management and Acquisition for Intelligent Systems
Sigma: An integrated development environment for formal ontology
AI Communications - Intelligent Engineering Techniques for Knowledge Bases
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The design and content of the planning library of a story generation system dictates the content quality of the story it produces. This paper presents the story planner component of Picture Books, a system that generates stories for children aged 4 to 6 years based on a set of picture elements selected by the user. The planning library separates the design for the story patterns from the design of the semantic ontology that supplies the story's domain knowledge. An evaluation of the system shows that the coherency and completeness of the plot is attributed to the story pattern design structure while the appropriateness of the content is attributed to the semantic ontology.