Interactive visual method for motion and model reuse
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Reusing motions and models in animations
Proceedings of the sixth Eurographics workshop on Multimedia 2001
A knowledge-based scenario framework to support intelligent planning characters
Lecture Notes in Computer Science
Proceedings of the eleventh international conference on 3D web technology
Lessons from research on interaction with virtual environments
Journal of Network and Computer Applications
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In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics. Often, within real reconstructed city, disappeared building or virtual town, virtual humans populating these scenes are expected to provide the real life feeling.Our specific aim is to populate these scenes with virtual humans in order to offer assistance in decision-making concerning urban infrastructures. In this view, we have to integrate the problem of planning human actions and behavior for urban life simulation into a virtual town.We present an Informed Environment, which corresponds to a database dedicated to urban life simulation. We discuss about use of the database, methods and tools for creating and providing the information necessary for animating virtual humans in a city. The Informed Environment is based on a hierarchical decomposition of an urban scene into Environment Entities providing geometrical information as well as semantic notions, thus allowing more a realistic simulation of human. In this manner, virtual humans can be provided with a certain kind of urban knowledge. Moreover, the database can offer other types of services for scene creation for example.