A Human Based Perception Model for Cooperative Intelligent Virtual Agents
On the Move to Meaningful Internet Systems, 2002 - DOA/CoopIS/ODBASE 2002 Confederated International Conferences DOA, CoopIS and ODBASE 2002
Interactive navigation of multiple agents in crowded environments
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Aggregate dynamics for dense crowd simulation
ACM SIGGRAPH Asia 2009 papers
Virtual agents based simulation for training healthcare workers in hand hygiene procedures
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
A velocity-based approach for simulating human collision avoidance
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Shortest paths with arbitrary clearance from navigation meshes
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Populating reconstructed archaeological sites with autonomous virtual humans
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Visual attention to wayfinding aids in virtual environments
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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We describe the design, implementation and evaluation of a novel multi-agent scenario generation framework for interactive virtual reality simulations towards preventive medicine education. Our scenario generation framework is based on recordings of human movements from a distributed sensor networks deployed in a real-world physical setting. The components of our framework include the generation of unique virtual agent behaviors from the sensor data, and algorithms for the generation of low level or gross movement behaviors such as path determination, directional traffic flows, collision avoidance and overtaking. The framework also includes the generation of high level fine actions for multi-agents such as techniques for interactive activities in pedagogical scenarios based on environment and temporal triggers. We applied our multi-agent scenario generation framework in an interactive simulation for hand hygiene education, and conduct an initial usability study to assess the educational benefits of the simulation to nursing students and evaluated the performance characteristics of our framework. Results of our quantitative and qualitative evaluations suggest that our framework was robust in creating engaging, compelling, and realistic interactive training scenarios with multiple virtual agents in simulated hospital situations.