Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic

  • Authors:
  • Ming C. Lin;Stephen Guy;Rahul Narain;Jason Sewall;Sachin Patil;Jatin Chhugani;Abhinav Golas;Jur Berg;Sean Curtis;David Wilkie;Paul Merrell;Changkyu Kim;Nadathur Satish;Pradeep Dubey;Dinesh Manocha

  • Affiliations:
  • Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A.;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A.;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A.;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A.;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A.;Throughput Computing Lab, Intel Corporation, Santa Clara, U.S.A.;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A.;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A.;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A.;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A.;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A.;Throughput Computing Lab, Intel Corporation, Santa Clara, U.S.A.;Throughput Computing Lab, Intel Corporation, Santa Clara, U.S.A.;Throughput Computing Lab, Intel Corporation, Santa Clara, U.S.A.;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A.

  • Venue:
  • MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
  • Year:
  • 2009

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Abstract

We survey some of our recent work on interactive modeling, simulation, and control of large-scale crowds and traffic for urban scenes. The driving applications of our work include real-time simulation for computer games, virtual environments, and avatar-based online 3D social networks. We also present some preliminary results and proof-of-concept demonstrations.