Crowd simulation for interactive virtual environments and VR training systems
Proceedings of the Eurographic workshop on Computer animation and simulation
Modeling Individual Behaviors in Crowd Simulation
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A crime simulation model based on social networks and swarm intelligence
Proceedings of the 2007 ACM symposium on Applied computing
Hi-index | 0.04 |
Recently there has been an increasing amount of research being done on the topic of swarm intelligence and modelling crowd behaviour. The reasons for this being that a variety of disciplines find simulations of swarm intelligence to be very useful. There is however one area in particular in which more research could be done, the modelling of crowds as they disperse. The dispersal of crowds can occur for several reasons, such as naturally dispersing as a crowd leaves a confined area, or because of perceived dangers suddenly appearing within the crowd which can cause panic and confusion. This work is focused on the later of these causes. Specifically, this paper will examine how modelling groups within a crowd can effect the simulation of crowds dispersing. We were able to determine that by incorporating group behaviour into our model it did have an impact on many factors of the simulation, including the time it took for agents to escape. By taking into account such group structures within crowds we believe future simulations can be made much more accurate.