Advanced Maintenance Simulation by Means of Hand-Based Haptic Interfaces

  • Authors:
  • Michele Nappi;Luca Paolino;Stefano Ricciardi;Monica Sebillo;Giuliana Vitiello

  • Affiliations:
  • Dipartimento di Matematica e Informatica, Università degli Studi di Salerno, Fisciano, Italy 20186;Dipartimento di Matematica e Informatica, Università degli Studi di Salerno, Fisciano, Italy 20186;Dipartimento di Matematica e Informatica, Università degli Studi di Salerno, Fisciano, Italy 20186;Dipartimento di Matematica e Informatica, Università degli Studi di Salerno, Fisciano, Italy 20186;Dipartimento di Matematica e Informatica, Università degli Studi di Salerno, Fisciano, Italy 20186

  • Venue:
  • INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
  • Year:
  • 2009

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Abstract

Aerospace industry has been involved in virtual simulation for design and testing since the birth of virtual reality. Today this industry is showing a growing interest in the development of haptic-based maintenance training applications, which represent the most advanced way to simulate maintenance and repair tasks within a virtual environment by means of a visual-haptic approach. The goal is to allow the trainee to experiment the service procedures not only as a workflow reproduced at a visual level but also in terms of the kinaesthetic feedback involved with the manipulation of tools and components. This study, conducted in collaboration with aerospace industry specialists, is aimed to the development of an immersive virtual capable of immerging the trainees into a virtual environment where mechanics and technicians can perform maintenance simulation or training tasks by directly manipulating 3D virtual models of aircraft parts while perceiving force feedback through the haptic interface. The proposed system is based on ViRstperson, a virtual reality engine under development at the Italian Center for Aerospace Research (CIRA) to support engineering and technical activities such as design-time maintenance procedure validation, and maintenance training. This engine has been extended to support haptic-based interaction, enabling a more complete level of interaction, also in terms of impedance control, and thus fostering the development of haptic knowledge in the user. The user's "sense of touch" within the immersive virtual environment is simulated through an Immersion CyberForce® hand-based force-feedback device. Preliminary testing of the proposed system seems encouraging.