Motion Smoothing Using Wavelets

  • Authors:
  • Chung-Chi Hsieh

  • Affiliations:
  • Department of Industrial Management Science, National Cheng Kung University, 701 Tainan, Taiwan, Republic of China/ e-mail:

  • Venue:
  • Journal of Intelligent and Robotic Systems
  • Year:
  • 2002

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Abstract

Smooth motion generation is an important issue in the computer animation and virtual reality areas. The motion of a rigid body consists of translation and orientation. The former is described by a space curve in 3-dimensional Euclidean space, while the latter is represented by a curve in the unit quaternion space. Although there exist well-known techniques for smoothing the translation data, smoothing the orientation data is yet to be explored due to the nonlinearity of the unit quaternion space. This paper presents a wavelet-based algorithm for smoothing noise-embedded motion data and the experiment shows the effectiveness of the proposed algorithm.