Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Animation support in a user interface toolkit: flexible, robust, and reusable abstractions
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Easily adding animations to interfaces using constraints
Proceedings of the 9th annual ACM symposium on User interface software and technology
Multiagent model of dynamic design: visualization as an emergent behavior of active design agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The kinetic typography engine: an extensible system for animating expressive text
Proceedings of the 15th annual ACM symposium on User interface software and technology
Kinetic typography: issues in time-based presentation of text
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
International Journal of Creative Interfaces and Computer Graphics
AnyType: provoking reflection and exploration with aesthetic interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this paper we describe a Kinetic Typography Engine, which allows the creation of text animation sequences. Kinetic typography can bring written text closer to the realm of film by adding expressive power to it. Thus kinetic typography can be used to enhance the digital communication between people. The engine supports various animation effects, some inspired by traditional animation, and others specifically for use with kinetic typography, and has an extensible architecture that allows new effects to be added in future. The engine can also be easily integrated into third party applications to support a wide range of uses.