Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Generating computer animations with frame coherence in a distributed computing environment
ACM-SE 36 Proceedings of the 36th annual Southeast regional conference
Exploiting frame coherence with the temporal depth buffer in a distributed computing environment
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Parallel ray tracing on a chip
Practical parallel rendering
Rendering Computer Animations on a Network of Workstations
IPPS '98 Proceedings of the 12th. International Parallel Processing Symposium on International Parallel Processing Symposium
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"Toy Story" is the first full length feature film produced entirely using the technology of computer animation. The main characters, Sheriff Woody and Space Ranger Buzz Lightyear, are toys that come to life when humans aren't around. Their story is one of rivalry, challenges, teamwork and redemption. Making this film required four years of effort, from writing the story and script, to illustrated storyboards, through modeling, animation, lighting, rendering, and filming. This paper examines various processes involved in producing the film.