A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Matrix animation and polar decomposition
Proceedings of the conference on Graphics interface '92
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Interactively Deformable Models for Surgery Simulation
IEEE Computer Graphics and Applications
Deriving a Particle System from Continuum Mechanics for the Animation of Deformable Objects
IEEE Transactions on Visualization and Computer Graphics
Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
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In this paper, we propose a mass-spring model based on shape matching for real-time deformable modeling in virtual reality systems. By defining a rigid core for surface mesh model and adding a new generalized spring for each mass, our surface mesh model can preserve its original geometric features such as volume and shape. Then, we use shape matching approaches to update the rigid core of the model dynamically so as to simulate global deformations. At last, we adopt an inverse dynamics technique to deal with the resulting deformations. We correct the non-real "super-elastic" effect for linear elastic models so that the visual reality is improved.