A framework for understanding the workspace activity of design teams
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
A use of drawing surfaces in different collaborative settings
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Tcl and the Tk toolkit
Low vs. high-fidelity prototyping debate
interactions
Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Anecdote: a multimedia storyboarding system with seamless authoring support
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DEMAIS: designing multimedia applications with interactive storyboards
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
A visual language for sketching large and complex interactive designs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bridging the gaps between software engineering and Human-Computer Interaction
Proceedings of the 25th International Conference on Software Engineering
Identifying gaps between HCI, software engineering, and design, and boundary objects to bridge them
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Bridging the Gaps II: Bridging the Gaps between Software Engineering and Human-Computer Interaction
Proceedings of the 26th International Conference on Software Engineering
Multi-fidelity User Interface Specifications
Interactive Systems. Design, Specification, and Verification
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Multi-fidelity prototyping of user interfaces
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Hi-index | 0.00 |
We present a new technique for user interface prototyping, called mixed-fidelity prototyping. Mixed-fidelity prototyping combines and supports independent refinement of low-, medium-, and high-fidelity interface elements within a single prototype. Designers are able to investigate alternate, more innovative designs, and are able to elicit feedback from stakeholders without having to commit too early in the process. The approach encourages collaboration among a diverse group of stakeholders throughout the design process. For example, individuals who specialize in specific fidelities, such as high-fidelity components, are able to become involved earlier on in the process. We developed a conceptual model called the Region Model and implemented a proof-of-concept system called ProtoMixer. We then demonstrated the mixedfidelity approach by using ProtoMixer to design an example application.