Computer-made perspective movies as a scientific and communication tool
Communications of the ACM
Sketchpad: a man-machine graphical communication system
AFIPS '63 (Spring) Proceedings of the May 21-23, 1963, spring joint computer conference
The RAND tablet: a man-machine graphical communication device
AFIPS '64 (Fall, part I) Proceedings of the October 27-29, 1964, fall joint computer conference, part I
A computer technique for producing animated movies
AFIPS '64 (Spring) Proceedings of the April 21-23, 1964, spring joint computer conference
AFIPS '66 (Fall) Proceedings of the November 7-10, 1966, fall joint computer conference
An application of hybrid curve generation: cartoon animation by electronic computers
AFIPS '67 (Spring) Proceedings of the April 18-20, 1967, spring joint computer conference
Computer displays in the teaching of physics
AFIPS '68 (Fall, part II) Proceedings of the December 9-11, 1968, fall joint computer conference, part II
Computer animation for the academic community
AFIPS '69 (Spring) Proceedings of the May 14-16, 1969, spring joint computer conference
Graphics in time-sharing: a summary of the TX-2 experience
AFIPS '69 (Spring) Proceedings of the May 14-16, 1969, spring joint computer conference
KARMA: a system for storyboard animation
ACM SIGGRAPH Computer Graphics
TS-Animation: A Track-Based Sketching Animation System
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Graphics in time-sharing: a summary of the TX-2 experience
AFIPS '69 (Spring) Proceedings of the May 14-16, 1969, spring joint computer conference
"Sailing": an example of computer animation and iconic communication
AFIPS '72 (Spring) Proceedings of the May 16-18, 1972, spring joint computer conference
An on-line two-dimensional computation system
AFIPS '72 (Fall, part I) Proceedings of the December 5-7, 1972, fall joint computer conference, part I
The path-transition paradigm: a practical methodology for adding animation to program interfaces
Journal of Visual Languages and Computing
Sketching with stop motion animation
interactions
Direct space-time trajectory control for visual media editing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards understanding the potential of sketching animated visualizations in generative workshops
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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"Animation is the graphic art which occurs in time. Whereas a static image (such as a Picasso or a complex graph) may convey complex information through a single picture, animation conveys equivalently complex information through a sequence of images seen in time. It is characteristic of this medium, as opposed to static imagery, that the actual graphical information at any given instant is relatively slight. The source of information for the viewer of animation is implicit in picture change: change in relative position, shape, and dynamics. Therefore, a computer is ideally suited to making animation "possible" through the fluid refinement of these changes."