“Combining qualitative and quantitative methods information systems research: a case study"
Management Information Systems Quarterly
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
Investigating information systems with action research
Communications of the AIS
Graphic Problem Solving for Architects and Designers
Graphic Problem Solving for Architects and Designers
Information, Systems and Information Systems: Making Sense of the Field
Information, Systems and Information Systems: Making Sense of the Field
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Computer-aided sketching to capture preliminary design
AUIC '02 Proceedings of the Third Australasian conference on User interfaces - Volume 7
Functions of sketching in design idea generation meetings
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
New approaches to theory in HCI: How should we judge their acceptability?
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Beyond Guidelines: What Can We Learn from the Visual Information Seeking Mantra?
IV '05 Proceedings of the Ninth International Conference on Information Visualisation
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Visual Thinking: for Design
Sketching as a tool for knowledge management: an interdisciplinary literature review on its benefits
i-KNOW '11 Proceedings of the 11th International Conference on Knowledge Management and Knowledge Technologies
GAMBIT: Addressing multi-platform collaborative sketching with html5
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Addressing multi-platform collaborative sketching
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
User interface design by collaborative sketching
Proceedings of the Designing Interactive Systems Conference
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In this paper, we describe three key areas in the literature where sketching has been seen as being beneficial to designers. We applied this knowledge in the user interface design of a visualization system, conducting a qualitative study using sketching and design patterns. Our findings help to identify why sketching was useful in this context and we relate these to the literature on the efficacy of sketching in the design process.