Functions of sketching in design idea generation meetings
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Let's go to the whiteboard: how and why software developers use drawings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Calico: a prototype sketching tool for modeling in early design
Proceedings of the 2008 international workshop on Models in software engineering
DENIM: an informal web site design tool inspired by observations of practice
Human-Computer Interaction
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Computational Support for Sketching in Design: A Review
Foundations and Trends in Human-Computer Interaction
Sketching sketching: outlines of a collaborative design method
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Multi-fidelity prototyping of user interfaces
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Is the iPad useful for sketch input?: a comparison with the tablet PC
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
UISKEI++: multi-device wizard of oz prototyping
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Enabling a classroom design studio with a collaborative sketch design tool
Proceedings of the 2013 International Conference on Software Engineering
Hi-index | 0.00 |
Prototypes are essential tools for design activities for they allow designers to realize and evaluate ideas in early stages of the development. Sketching is a primary tool for constructing prototypes of interactive systems and has been used in developing low-fidelity prototypes for a long time. The computational support for sketching has been receiving a recurrence of interest in the last 45 years and again nowadays within the mobile web context, where there are diverse devices to be considered. The research reported on this paper aims at addressing issues on multi-platform collaborative sketching using a prototyping tool for user interfaces. The tool was built to aid the investigation on how designers sketch using many different devices and collaborate using their sketches during design sessions.