Cognitive systems engineering: new wine in new bottles
International Journal of Man-Machine Studies
Ergonomics in design for usability
Proceedings of the Second Conference of the British Computer Society, human computer interaction specialist group on People and computers: designing for usability
Applying cognitive psychology to user-interface design
Applying cognitive psychology to user-interface design
ACM Transactions on Computer-Human Interaction (TOCHI)
Using GOMS for user interface design and evaluation: which technique?
ACM Transactions on Computer-Human Interaction (TOCHI)
Human-computer interaction: psychology as a science of design
International Journal of Human-Computer Studies
Human-computer interaction (2nd ed.)
Human-computer interaction (2nd ed.)
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Predicting text entry speed on mobile phones
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The keystroke-level model for user performance time with interactive systems
Communications of the ACM
Computer science as empirical inquiry: symbols and search
Communications of the ACM
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Human factors testing in the design of Xerox's 8010 “Star” office workstation
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ubiquity
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Interaction design is still an art form.: ergonomics is real engineering
interactions - The art of prototyping
Funology: from usability to enjoyment
Funology: from usability to enjoyment
Designing Interactions
Designing for Interaction: Creating Smart Applications and Clever Devices (VOICES)
Designing for Interaction: Creating Smart Applications and Clever Devices (VOICES)
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Shifting viewpoints: Artificial intelligence and human--computer interaction
Artificial Intelligence
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Auto-ethnography: problems, pitfalls and promise
HCIEd'09 Proceedings of the 2009 international conference on HCI Educators: playing with our Education
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This paper describes a method for teaching interaction design in a school of computing setting. Practical Interaction Design is something of a hybrid incorporating elements of both 'pure' interaction design and human-computer interaction (HCI) to convey some of the flavour of the former with the tool-rich practicality of the latter. Practical Interaction Design is distinguished from (traditional) HCI in many ways, but it is with respect to what it does not address that their differences are most pronounced. Practical Interaction Design is not explicitly user centred, there is no place for cognitive psychology per se; nor for the modelling of tasks; nor for accounting for (that glaring category error) context. Instead there are roles for a Heideggerian treatment of familiarity; for ideation and for personae. The method itself incorporates a series of 'conversations' between designer and digital media and between designer and client.