The missing link: modal synthesis
Representations of musical signals
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Real Sound Synthesis for Interactive Applications
Real Sound Synthesis for Interactive Applications
IEEE MultiMedia
Physically based models for liquid sounds
ACM Transactions on Applied Perception (TAP)
New Digital Musical Instruments: Control And Interaction Beyond the Keyboard (Computer Music and Digital Audio Series)
Gamelunch: forging a dining experience through sound
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Sonic interaction design: sound, information and experience
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A hand clap interface for sonic interaction with the computer
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Toward the design and evaluation of continuous sound in tangible interfaces: The Spinotron
International Journal of Human-Computer Studies
Using vocal sketching for designing sonic interactions
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Basic exploration of narration and performativity for sounding interactive commodities
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
Investigating narrative and performative sound design strategies for interactive commodities
CMMR/ICAD'09 Proceedings of the 6th international conference on Auditory Display
A compliant contact model with nonlinear damping for simulation of robotic systems
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
The curse of the where-rabbit: research through design of auditory trajectories
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
Paper mechanisms for sonic interaction
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Perception and replication of planar sonic gestures
ACM Transactions on Applied Perception (TAP)
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Physics-based sound synthesis represents a promising paradigm for the design of a veridical and effective continuous feedback in augmented everyday contexts. In this paper, we introduce the Sound Design Toolkit (SDT), a software package available as a complete front-end application, providing a palette of virtual lutheries and foley pits, that can be exploited in sonic interaction design research and education. In particular, the package includes polyphonic features and connectivity to multiple external devices and sensors in order to facilitate the embedding of sonic attributes in interactive artifacts. The present release represents an initial version towards an effective and usable tool for sonic interaction designers.