Metaphor, computing systems, and active learning
International Journal of Man-Machine Studies - Ellis Horwood series in artificial intelligence
Mental models: concepts for human-computer interaction research
International Journal of Man-Machine Studies
Oh what a tangled web we weave: metaphor and mapping in graphical interfaces
CHI '95 Conference Companion on Human Factors in Computing Systems
User and task analysis for interface design
User and task analysis for interface design
The invisible computer
Metaphor in theory and practice: the influence of metaphors on expectations
ACM Journal of Computer Documentation (JCD)
Usability Engineering
Research Commentary: The Next Wave of Nomadic Computing
Information Systems Research
Information Visualization: Perception for Design
Information Visualization: Perception for Design
The reification of metaphor as a design tool
ACM Transactions on Computer-Human Interaction (TOCHI)
The effects of metaphors on novice and expert learners' performance and mental-model development
Interacting with Computers
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Designing for Interaction: Creating Innovative Applications and Devices
Designing for Interaction: Creating Innovative Applications and Devices
Nomadic computing and smart spaces
IEEE Internet Computing
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This paper explores the effectiveness, efficiency and ease of use of two alternative interface interactions in a mobile tablet application. More specifically, the study employs a navigation task which novice users were required to complete by means of two types of main menu button, one utilizing text and the other utilizing a visual metaphor. Furthermore, little evidence exists on the effect of the use of metaphor on users of various ages and levels of computer experience. Our results show that young users prefer buttons that display a visual metaphor in the form of an icon, in contrast to older participants, who preferred the button that employed text. They also show that the users' performance is dependent upon age.