AI Magazine
Communications of the ACM - New architectures for financial services
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Exploring consumer adoption of mobile payments - A qualitative study
The Journal of Strategic Information Systems
Past, present and future of mobile payments research: A literature review
Electronic Commerce Research and Applications
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Design Science Research Methods and Patterns: Innovating Information and Communication Technology
Design Science Research Methods and Patterns: Innovating Information and Communication Technology
Design science in information systems research
MIS Quarterly
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The design outcomes of this paper are four e-wallet prototypes. E-wallets are intended to replace the existing physical wallet, with its notes, coins, bills, photos, plastic cards, loyalty cards etc. Four different user groups, including Young Teenagers, Young Adults, Mothers and Business Men, have been involved in design and test of the prototypes. Interviews and user tests have provided data for the construction of first a conceptual model, in the form of sketches, and later a functional model, in the form of mock-ups. During the design phases, knowledge was gained on what properties, including design, functional, service, and interaction, the user groups would like the e-wallet to hold. The properties have been to develop four prototypes, one for each user group.