Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Qualitative research in information systems
MIS Quarterly
Connecting: How We Form Social Bonds and Communities in the Internet Age
Connecting: How We Form Social Bonds and Communities in the Internet Age
Enveloping Users and Computers in a Collaborative 3D Augmented Reality
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
A development framework for value-centred design
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Consumer value creation in mobile banking services
International Journal of Mobile Communications
rfid in pervasive computing: State-of-the-art and outlook
Pervasive and Mobile Computing
On the move, wirelessly connected to the world
Communications of the ACM
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Camera-based mobile interaction with the real world allows consumers to connect digital information with the real-world environment, and furthermore, to interact with real-world objects and places. To explore and understand the types of consumer value in the context of such consumer-level applications, we applied the critical incident technique to reflect actual use experiences from 107 application users with a recognized consumer value framework by Holbrook. The findings of the study suggest that at the current state value is heavily based on utilitarian efficiency and excellence. Although the applications enable a diverse value, they have yet to fulfill their potential in providing hedonic and other-oriented value.