Communications of the ACM - Special issue Participatory Design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
A survey of user-centered design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology biographies: field study techinques for home use product development
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Wideband displays: mitigating multiple monitor seams
CHI '04 Extended Abstracts on Human Factors in Computing Systems
The impact of participation in information system design: a comparison of contextual placements
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
ScreenCrayons: annotating anything
Proceedings of the 17th annual ACM symposium on User interface software and technology
Collaborative knowledge management supporting mars mission scientists
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Lineage retrieval for scientific data processing: a survey
ACM Computing Surveys (CSUR)
The Telescience Project: Application to Middleware Interaction Components
CBMS '05 Proceedings of the 18th IEEE Symposium on Computer-Based Medical Systems
Large display research overview
CHI '06 Extended Abstracts on Human Factors in Computing Systems
GeoWall: Stereoscopic Visualization for Geoscience Research and Education
IEEE Computer Graphics and Applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-Computer Interaction
Hi-index | 0.00 |
We present the design and process of an interactive high-resolution visualization system for diverse and distributed real-world geological core drilling expeditions. The high domain knowledge barrier makes it difficult for a person who is outside this field to imagine the user experience, and the globally distributed core drilling community imposes more design constraints in space and time. In addition to activities proposed in prior literatures, we used the "immersive empathic design" approach of having a computer scientist trained as a junior core technician. Through in-situ observation and interview evaluations from on-going expeditions, we present the system and the lesson learned in the process. It makes the best use of precious co-located opportunities. It allows the developer to build up domain knowledge efficiently. It establishes a trust relationship between the developer and scientists. The system designed through this approach formed a sustainable foundation that was adapted in the following design iterations. This process allows the software developer to experience authentic user activities. The designed system is innovative and helps scientists solving real-world problems. This approach can be a useful example to HCI practitioners who work with potential users or communities that share similar properties.