Prototyping analysis, structured analysis, Prolog and prototypes
SIGCPR '88 Proceedings of the ACM SIGCPR conference on Management of information systems personnel
A retrospective look at PD projects
Communications of the ACM - Special issue Participatory Design
A survey of user-centered design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effective prototyping for usability
IPCC/SIGDOC '00 Proceedings of IEEE professional communication society international professional communication conference and Proceedings of the 18th annual ACM international conference on Computer documentation: technology & teamwork
Proceedings of the 20th annual international conference on Computer documentation
Reflections on a work-oriented design project
Human-Computer Interaction
MUST: a method for participatory design
Human-Computer Interaction
Peer-to-Peer Computing in Health-Promoting Voluntary Organizations: A System Design Analysis
Journal of Medical Systems
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Journal of Biomedical Informatics
Behaviour & Information Technology - Computer Support for Learning Communities
International Journal of Human-Computer Studies
Journal of Biomedical Informatics
Case study: designing an advanced visualization system for geological core drilling expeditions
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Lightweight methods in heavyweight organizations
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Hi-index | 0.00 |
To compare the outcomes of participatory and user-centered contextual design, case study methods and the Activity Checklist derived from Activity Theory are used to analyze two system prototypes developed in the same organizational setting. Systematic differences between the prototypes are identified regarding focus on tool, organization, individual, and relation to current power structures and organizational practices. The resulting participatory design prototype reflected a sharper focus on collective use, social processes and to pragmatically fit into the organization whereas the user-centered prototype focused on individual use, the computer system and solutions that require substantial changes in work procedures. The differences between the prototypes are discussed and related to the specific aspects of the design methods.