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Information Systems Development: Methodologies, Techniques, and Tools
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Participatory Design: Principles and Practices
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Design at Work: Cooperative Design of Computer Systems
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STEPS to Software Development with Users
ESEC '89 Proceedings of the 2nd European Software Engineering Conference
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PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Socio-technical walkthrough: designing technology along work processes
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Nuances of Human-Centredness in Information Systems Development
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences - Volume 08
User participation in decision support systems development: influencing system outcomes
European Journal of Information Systems
Varieties of User-Centeredness
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 08
A Dynamic Framework for Classifying Information Systems Development Methodologies and Approaches
Journal of Management Information Systems
International Journal of Business Information Systems
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Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Infrastructures from the bottom-up and the top-down: can they meet in the middle?
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Participatory design of sensing networks: strengths and challenges
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Shared artefacts as participatory Babel fish
Proceedings of the 11th Biennial Participatory Design Conference
Organizing End-User Training: A Case Study of an E-Bank and its Elderly Customers
Journal of Organizational and End User Computing
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Creating requirements specifications is one of the most challenging tasks in the systems development. For a complete specification, different kinds of information are gathered. This includes information about the domain and context specific technical issues, and about multifaceted cultural, political, communicational, motivational, and personal issues. As there is no information systems development (ISD) method that would yield such information comprehensively, it could be achieved by user-oriented approaches, for instance by participatory design (PD). Reciprocally, unfortunately those do not provide detailed instructions for the systems development. In this paper, we will present our experiences from two research projects where user participation was emphasised in the ISD process. We argue that a multi-methodological ISD approach that utilises prototyping and a set of different communication means for gathering and elucidating requirements in a workplace would produce better systems from the end-users point of view. Further, these experiences can be used when developing a formalised user-oriented ISD method.