Hedonic and ergonomic quality aspects determine a software's appeal
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 23rd annual international conference on Design of communication: documenting & designing for pervasive information
THE WAY I SEE IT: Memory is more important than actuality
interactions - The Counterfeit You
User experience over time: an initial framework
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On the retrospective assessment of users' experiences over time: memory or actuality?
CHI '10 Extended Abstracts on Human Factors in Computing Systems
User experience evaluation methods: current state and development needs
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
UX Curve: A method for evaluating long-term user experience
Interacting with Computers
Theories, methods and case studies of longitudinal HCI research
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Identifying hedonic factors in long-term user experience
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Reconstructing experiences with iScale
International Journal of Human-Computer Studies
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Recently, there has been an increased interest in long-term user experience. This paper reports an explorative study concerning the MemoLine instrument, a child-friendly adaptation of the UX Curve method to study long-term user experience concerning games in a retrospective way. The results suggest that children aged 9-11 years were able to use this instrument for recalling and relocating memories on a timeline in a dedicated and consistent way. Furthermore the results also indicate that the children heavily relied upon the visual recognition points, which were added to support recalling and relocating experiences in time.