Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
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From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Computer Supported Cooperative Work
Computer Supported Cooperative Work
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Personal and Ubiquitous Computing
Remarkable computing: the challenge of designing for the home
CHI '04 Extended Abstracts on Human Factors in Computing Systems
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
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Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Palpable time for heterogeneous care communities
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Designing familiar open surfaces
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
The soft qualities of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
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This paper provides a methodological perspective regarding the design of ambient computing systems informed by the notion of Aesthetics of Interaction. This approach stemmed from the growing complexity that is offered by interaction when computation is distributed in the environment and embodied in all sorts of objects. In this work the notion of Aesthetics of Interaction in ambient computing systems is challenged by the use of the Soft Requirements as tools that complement the existing design methodologies based on participatory design approaches. The perspective presented is based on the work conducted in the Neonatal Intensive Care Unit at Siena Hospital - Italy as a part of the EU PalCom project. The outcomes provide a heuristic account, which informs the design process by fostering the novel complexity of ambient/palpable technologies in delicate and fragile settings.