Mind over machine: the power of human intuition and expertise in the era of the computer
Mind over machine: the power of human intuition and expertise in the era of the computer
Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Video: Data for studying human-computer interaction
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Landscapes of Practice: Bricolage as a Method for Situated Design
Computer Supported Cooperative Work
Creating assemblies:: aboard the Ghost Ship
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
IEEE Pervasive Computing
Co-realisation: towards a principled synthesis of ethnomethodology and participatory design
Scandinavian Journal of Information Systems - Special issue on Ethnography and intervention
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Participatory design in emergency medical service: designing for future practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Challenges in designing interactive systems for emergency response
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Ethnographic studies as a requirement gathering process for the design of context aware middleware
Proceedings of the 2007 ACM/IFIP/USENIX international conference on Middleware companion
The landscape's apprentice: lessons for place-centred design from grounding documentary
Proceedings of the 7th ACM conference on Designing interactive systems
Opening the design space: the soft set of requirements
Proceedings of the 7th ACM conference on Designing interactive systems
The soft qualities of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
The memory stone: a personal ICT device in health care
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Local issues, local uses: tools for robotics and sensing in community contexts
Proceedings of the seventh ACM conference on Creativity and cognition
Participative design and the challenges of large-scale systems: extending the iterative PD approach
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Questionable concepts: critique as resource for designing with eighty somethings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-use evaluation of effects: emergency departments aiming for 'Warm Hands'
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Reflections on 25 Years of Ethnography in CSCW
Computer Supported Cooperative Work
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This paper discusses and evaluates use of different participatory design methods in relation to addressing the challenge of grounding imagination. It presents reflections on the use of three participatory design methods, deployed in the WorkSpace project: future laboratories, in-situ prototyping experiments and bricolage. The analysis examines how the methods differ, and how they complement one another, in relation to supporting the process of grounding imagination. The paper introduces 'future laboratories' as a participatory design method, specifically aiming at promoting interdisciplinary collaboration and grounded imagination.