City of bits: space, place, and the infobahn
City of bits: space, place, and the infobahn
Being digital
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
How Images Think
Me++: The Cyborg Self and the Networked City
Me++: The Cyborg Self and the Networked City
Graphic Design for the 21st Century (Icons)
Graphic Design for the 21st Century (Icons)
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This is a study of the image; the image as an outcome of technological innovations; the image as a dominant element of communication; the visual image which coexists with us. The information-image. We perceive the existence of technology, the one which defines our everyday lives, which circulates ideas and data, which enhances our visuality and broadens our knowledge not as an abstract idea but via its apparatus which create new spaces of being -the space of flows of Manuel Castells [10], the non-spaces of Marc Auge [2], the digital space described by Nicholas Negroponte [27]- through its final outcomes which characterize our routine and which are 'naturally' enclosed in our surroundings. However embodiment is no simple matter, the body as it performed in everyday life is realized through its interactions with its environment, an environment populated by the material and cultural products of technosience [19]. I consider visual image one of the main products of technology and I believe that as technology have changed our vision, image has changed our visuality. In this essay I am trying to answer the following questions: Which are the crucial consequences of the domination of image on space? What effect does this constellation of images of diverse contents have on us? Is there any interaction? What disturbs our vision? Why? Which is the role of designer as creator of information images?